Skills:
- Digital Sculpting
- Anatomy
- Hard Surface and Organic Modeling
- Game Ready Topology and UVs
- Character Design
- Traditional Sculpting
Software:
- Zbrush / Mudbox
- Maya / 3DS Max / 3D Coat
- Unity
- Photoshop
- Topogun
- Physically Based Rendering
- Keyshot, Mental Ray and other rendering software.
Professional Experiences:
- Giant Enemy Crab Games (2014 to Present)
- Position - 3D artist
- Project - Due Process
- Duties - Concepting, modeling and texturing of characters weapons and envirements.
Freelance:
- Black Tower Entertainment (2015)
- Position - 3D artist
- Project - Iron Vice
- Duties - Concepting, modeling and texturing of characters.
Contact
(253) 245-7910