Skills:
- Digital Sculpting
 - Anatomy
 - Hard Surface and Organic Modeling
 - Game Ready Topology and UVs
 - Character Design
 - Traditional Sculpting
 
Software:
- Zbrush / Mudbox
 - Maya / 3DS Max / 3D Coat
 - Unity
 - Photoshop
 - Topogun
 - Physically Based Rendering
 - Keyshot, Mental Ray and other rendering software.
 
Professional Experiences:
- Giant Enemy Crab Games (2014 to Present)
 - Position - 3D artist
 - Project - Due Process
 - Duties - Concepting, modeling and texturing of characters weapons and envirements.
 
Freelance:
- Black Tower Entertainment (2015)
 - Position - 3D artist
 - Project - Iron Vice
 - Duties - Concepting, modeling and texturing of characters.
 
Contact
(253) 245-7910