Professional Work


As of march of 2014 I have been working as a 3D Arist at Giant Enemy Crab on the title Due Process, creating 3D assets, weapon designs and characters in low poly pixel art style. The game is in alpha at the moment but I will update with progress very soon.

You can check out more work and our progress here!

Characters for Due Process

Some concept art for our exterior scene 

A few in game renders